Résultats de recherchePour la revue "Cyberpsychology, Behavior, and Social Networking" :  2 articles trouvés.

Autres addictions  Article original (Abstract) | Publié le 19-02-2016
  Jeroen S. Lemmens et al. | Cyberpsychology, Behavior, and Social Networking 2016; 19(4): 270-6
IN THE FIFTH EDITION of the Diagnostic and Statistical Manual of Mental Disorders, the American Psychiatric Association included Internet gaming disorder (IGD) as a tentative disorder.1 According to the DSM-5, gaming disorder can be diagnosed when a player meets five or more of the proposed nine criteria (i.e., preoccupation, tolerance, withdrawal, persistence, escape, problems,...

Autres addictions  Article original (Abstract) | Publié le 18-02-2016
  James L. Sanders et al. | Cyberpsychology, Behavior, and Social Networking 2016; 19(1): 43-8
AS EMPIRICAL RESEARCH on video game addiction emerged, tools assessing problematic video game use were developed. Many studies used adapted versions of DSM-III and DSM-IV criteria for pathological gambling or substance dependence.1 Recently, DSM-5 has included criteria for Internet Gaming Disorder (IGD), as a condition requiring further study.2 However, several other instruments have also been developed.3–9...

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